Vollständiger Abstract
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This convergent mixed-methods study examined extended reality (XR)-supported leisure participation among 12 long-term psychiatric inpatients completing an 8-week virtual reality and augmented reality program within occupational therapy. Flow experience and technology acceptance were assessed quantitatively alongside qualitative thematic analysis of weekly semi-structured interviews. Flow experience increased significantly (<i>p</i> < .05, <i>r</i> = .82), while technology acceptance remained stable. Perceived usefulness significantly predicted flow (<i>R</i> 2 = .575); perceived ease of use did not. Five qualitative themes emerged: novelty-driven immersion, just-right challenge, therapist-mediated facilitation, embodied constraints, and occupational inertia limiting real-world leisure generalization. Immersive XR enhanced intrinsically motivated occupational engagement independent of generalized technology attitudes. Effective implementation requires therapist-led bridging strategies to support the transition from virtual immersion toward authentic leisure participation. XR functions as a mediating tool for expanding occupational possibilities in restricted mental health environments, with therapist facilitation constituting an active ingredient of participation.
Abstract: PubMed · Datensatz
Bibliografischer Nachweis
Publikationsdaten
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- CrossRef Listing of Deleted DOIs
- Publikation
- 2015-01-01
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- ISSN / ISBN
- 0849-6757
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Zitierfähiger Nachweis
(2015). 10.1177/1056789514562152. CrossRef Listing of Deleted DOIs. https://doi.org/10.1177/15394492261476591