Vollständiger Abstract
Worum geht es in dieser Arbeit?
This experience report describes the use of gamification through the Kahoot platform as a teaching–learning strategy in the subjects of Semiology and Semiotechniques in an undergraduate Nursing program at a private institution in Northern Brazil. The objective was to report the implementation of the strategy and analyze its impact on student engagement and content comprehension. This qualitative, descriptive study was conducted with 36 second-year students, who were organized into groups of three to participate in a quiz composed of 15 content-related questions. Data collection occurred through direct observation, focusing on student interaction, performance, and reported difficulties. The results showed a progressive increase in participation, greater motivation, and enhanced cooperation among groups, as well as satisfactory performance, with 80% of students correctly answering most questions. Challenges were also identified, including limited internet access, insecurity related to incorrect answers, and restrictions of the free version of the platform. The findings indicate that gamification contributed to making the teaching process more dynamic, supporting learning, and stimulating student interest, demonstrating effectiveness when integrated into pedagogical practices in a planned manner.
Bibliografischer Nachweis
Publikationsdaten
- Autor:innen
- Evila Ellen Sa de Mora, Valdo Souza Araújo
- Quelle
- Artefactum - revista de estudos interdisciplinares
- Publikation
- 2026-08-04
- Band / Ausgabe
- 25 / 6
- Seiten
- e3509
- ISSN / ISBN
- 1984-3852
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Zitierfähiger Nachweis
Evila Ellen Sa de Mora, Valdo Souza Araújo (2026). GAMIFICATION USING KAHOOT IN THE TEACHING OF NURSING SEMIOTICS: AN EXPERIENCE REPORT. Artefactum - revista de estudos interdisciplinares, 25 (6), e3509. https://doi.org/10.23900/artefactum.v25i6.3509