Vollständiger Abstract
Worum geht es in dieser Arbeit?
Objective. The aim of this study was to determine the prevalence of obesity and to examine the associations between digital game addiction, sleep quality, and body mass index (BMI) among secondary school students. Materials and Methods. This cross-sectional study included 902 students in grades 6–8 in Konya, a central province of Türkiye. Data were collected using a sociodemographic questionnaire, the Digital Game Addiction Scale (DGAS), and the Pittsburgh Sleep Quality Index (PSQI). Anthropometric measurements were performed, and BMI percentiles were calculated according to national reference charts. Results. The prevalence rates of overweight and obesity were 13.2% and 3.8%, respectively. High-risk digital game addiction patterns (risky, addicted, or highly addicted) were identified in 50.8% of the cohort, and 72.2% of participants were classified as having poor sleep quality (PSQI > 5). No statistically significant associations were observed between BMI measures and either DGAS or PSQI scores (p > 0.05). In multivariable linear regression analysis, higher DGAS scores were significantly associated with poorer sleep quality (higher PSQI scores) (B = 0.049, 95% confidence interval: 0.037–0.062, p
Bibliografischer Nachweis
Publikationsdaten
- Autor:innen
- Mehmet Önlü, Selma Pekgör, Sümeyye Koç
- Quelle
- The Turkish Journal of Pediatrics
- Publikation
- 2026-01-01
- Band / Ausgabe
- Nicht angegeben
- Seiten
- Nicht angegeben
- ISSN / ISBN
- 2791-6421, 0041-4301
- Zitationen
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Zitierfähiger Nachweis
Mehmet Önlü, Selma Pekgör, Sümeyye Koç (2026). Relationship between obesity, digital game addiction, and sleep quality in secondary school students: a cross-sectional study. The Turkish Journal of Pediatrics. https://doi.org/10.24953/turkjpediatr.2026.8311
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